For the past few weeks I’ve had the fortune to be in the Diablo III Beta Test. It has been great so far, but even with the limited selection of content available Blizzard are already making substantial changes. They even announced that it would now be releasing in 2012. I’ve had a good play with all [...]
Heavenly Sword Review
Heavenly Sword has been one of the flagship titles for the Playstation 3. Promising a mix of God of War and Dynasty Warriors the game stood out on the Playstation 3′s rather sparse release schedule. Now the game has been released, about a year after the launch of the console, so how does it stack [...]
Assassin’s Creed Review
Assassin’s Creed has been touted as one of the first ‘truly next generation’ games. It promised large living and breathing cities filled with people who went about their business. People and guards who would react naturally to your actions, and help or hinder you. The game largely delivers on these promises, but there are a few [...]
Uncharted Review
Uncharted was released at just the right time, when Playstation 3 gamers around the world were starved for a good game to sink their teeth into. The pedigree of Naughty Dog, the luscious graphics and the classic pulp action hero make Uncharted quite a tasty treat. However will it satisfy the appetite or will it be [...]
Stargazer Developer Diary #13
In this update I show you the next evolution of Stargazer, and how I have tried to address the feedback so far.
Stargazer Developer Diary #12
This update outlines the possibilities I have come up with to revamp the gameplay. I haven’t implemented either option yet, just mocked up some screenshots to see how they might play out.
Stargazer Developer Diary #11
It has been a while since the last update, in that time I finished off the features and added some polish for the competition submissions. Now all the results have come back.
Stargazer Developer Diary #10
It has been a while between updates but progress continues to be made. I’m very close now, it is just a matter of tweaking things and fixing some bugs that have been cropping up. It’s also interesting to note that it has been about 6 months since I started documenting progress on Stargazer.
Stargazer Developer Diary #9
I have spent a fair bit of effort improving the user interface and trialling new music for the game. I held off on this update a bit so that I could show something new, rather than just talk about how things were slightly better.